Each classroom starts the school year by creating a PAX Vision. Teachers and students decide together what they want to see, hear, feel, and do more of, and what they want to see, hear feel and do less of.
It is extremely important for the kids to be involved in creating the vision. If the students come up with the ideas for the vision, they are more likely to believe it and follow it. The vision sets up expectations; not only what teachers want, but what the students expect from each other.
While PAX behaviors are encouraged at all the times, during the PAX Good Behavior Game, teachers watch the student’s behavior more closely. The game might be played for a minute or can extend to 45 minutes. Students may be divided into teams or may participate as a group.
The idea of the PAX Good Behavior game is to get through the predetermined time period with a minimum number of “spleems.” Spleems are behaviors the teachers and students want to see less of. The goal for a Good Behavior Game is to have three spleems or less. If a team or group has three spleems or less, they receive a reward.
Students are rewarded with a Granny Wacky Prize which is a short activity that encourages students to have a little fun. The prizes are pulled from a bag of Granny’s Wacky prizes or selected from the PAX app and can be something as simple as doing jumping jacks beside your desk.
Spleems are usually earned for inattentive behaviors like looking off into space, constantly getting up and moving, or fidgeting with an object that may cause a distraction to other students. The idea is to draw down inattentive behaviors and create more instruction time for teachers.
Other PAX kernels that are implemented are PAX Quiet where a teacher or student holds up the peace sign with their fingers. A teacher blows a harmonica – which is a more peaceful sound than a whistle – and the kids will get quiet and bring their attention to the teacher because it’s time to move on or the teacher has a direction to give.
PAX Sticks – popsicle sticks with student’s names on them -- are pulled from a jar to call on students to answer questions or sign up for classroom jobs, etc.
PAX Hands and Feet is a way to talk about what a student should be doing with their hands at certain times. For example, when walking down the hallway, hands should be at the student’s side and not touching the walls or other students.
Other kernels include PAX Voices, Beat the Timer, and PAX Okay/Not Okay. All PAX kernels lead to the Good Behavior Game.
After students complete the PAX Good Behavior Game, they spend a few minutes reflecting on the game by talking about how they did. They talk about things they did well and things they can do better. Because the PAX Vision is a living document, the students can decide to add to the vision or take things off the vision that they have been doing well.
The reflection time encourages students to self-regulate which helps teachers with time management and provides time for the positive reinforcement.